01 Profile

Highly skilled Technical Artist and AI Engineer with years of experience creating immersive shows, VR projects, and multimedia content. I specialize in Unreal Engine, combining deep knowledge of CG/VFX pipelines with cutting-edge AI agent architectures to optimize workflows and achieve outstanding visual quality. My expertise spans concept development, previsualization, motion design, 3D asset and level creation, and integrating AI tools — from LLM-powered bots to real-time voice systems — into production pipelines. Fluent in English (Upper Intermediate).

02 AI Engineering
⚡ 1.5+ Years Production Experience

Over the last 1.5 years I've been building production-grade AI systems that bridge creative workflows and intelligent automation. Starting from n8n automations, I moved toward custom agent architectures designed for CG and real-time rendering environments:

  • Custom AI agents & orchestration — multi-step pipelines with memory, tool use, and decision routing for CG production tasks
  • Real-time voice pipelines (STT→LLM→TTS) — sub-second latency systems for interactive digital humans, MetaHumans with live LLM responses, and avatar applications
  • AI-driven digital asset pipelines — generative workflows for textures, references, and 3D prep using diffusion models and LLMs integrated into Unreal Engine via MetaHuman and MetaSound
  • AI-powered project management bots — LLM-backed assistants for task decomposition, deadline tracking, and client communication
  • Cloud deployment — containerized AI services on Render.com and AWS (EC2, S3, Docker); managing low-latency APIs and webhook orchestration
03 Experience
AI Engineer, Technical Artist
Freelance — Bangkok, Thailand
2024 – Present
  • Designed and deployed custom AI agent orchestrations for CG and real-time pipelines
  • Built low-latency STT→LLM→TTS pipelines (sub-second voice interaction) for digital human and MetaHuman integrations
  • Developed AI-powered project management bots with LLM-backed task decomposition and tracking
  • Automated CG workflows using n8n: asset versioning, render farm triggers, notification routing
  • Deployed AI services and webhooks on Render.com and AWS (EC2, Docker containers)
  • Integrated LLM capabilities into Unreal Engine environments via MetaHuman and MetaSound
UE5 Generalist, Technical Artist
EGOeast Productions (Tel Aviv) & Freelance
2021 – Present
  • Launched large-scale immersive shows with projection mapping and Christie Pandoras Box professional projection systems
  • Developed concept art, previs, motion design; supervised projection shows (up to 30K resolution renders)
  • Scriptwrote and produced animated VR films for children
  • Built pipelines for 3D scanning and DeepMotion AI motion capture
  • Created levels, lighting, and VFX in Unreal Engine 5
Motion Designer, CG Generalist
Filin.pro — Moscow
2022 – 2023
  • Created multimedia content for interactive digital installations and AR applications (exhibitions, museums, art spaces)
  • Managed teams of freelancers and external contractors
  • On-site technical supervision during launch of multimedia setups
Freelance CG Supervisor
Radugadesign — International Projects
2021 – 2025
  • CG supervision on major international projects: Rosatom conference, Nissan Arya launch, Oppo
  • 3D graphics and motion design for advertising campaigns
Supervisor of VR Post Production
Planetpics — Digital Publishing (VR Documentaries)
2019 – 2021
  • Built and implemented pipeline for ultra-high-resolution 360° video (8K–20K)
  • R&D in VR applications (Unity / Unreal / Cinema 4D)
  • Developed motion designs supporting the studio's visual style
Head of Video Production & Editing Department
Regional TV Companies
– 2008
  • Led video production and post-production teams at regional television stations
  • Developed and oversaw editorial standards, format design, and broadcast workflows
  • Hiring, training, and managing video editors and production staff
Motion Designer / Video Editor
Armrocks Studio, MargInfoMult, Freelance
2008 – 2019
  • Developed graphic style and animation for documentaries and corporate films
  • Co-founded studio, managed CG pipelines and teams
  • TV advertising, 3D visualization, 2D/3D animation
04 Skills & Tools

Unreal Engine

Blueprint Niagara VFX Material Editor Sequencer MetaHuman MetaSound DMX Perforce High-Res Rendering (up to 30K) Projection Mapping Christie Pandoras Box

AI Engineering

Custom AI Agents Agent Orchestration STT→LLM→TTS Pipelines LLM API Integration Local LLM Inference n8n Automation Weavy.ai ComfyUI MetaHuman + LLM

3D & Modeling

Blender Cinema 4D 3ds Max Houdini Substance Painter Substance Designer Photoshop Illustrator PBR Texturing UV Mapping

Programming

C++ C# JavaScript Python MS Visual Studio

Infrastructure & DevOps

Docker WSL / Linux Render.com AWS (EC2, S3) Cloud App Deployment

Compositing & VFX

After Effects DaVinci Fusion Nuke Premiere Pro DaVinci Resolve

Rendering

Redshift V-Ray Octane U-Render

VR & Immersive

Oculus Quest 360° Video Unity3D Unreal VR Virtual Production
05 Soft Skills
Creative problem solving
Team leadership & mentorship
Deadline management
Cross-functional collaboration
Rapid tech adaptation
Distributed team experience
Technical documentation
Attention to detail
06 Education

Applied Mathematics & OS Programming

Vyatka State Pedagogical University — 3.5 years

07 Languages
🇷🇺
Russian
Native
🇬🇧
English
Upper Intermediate
🇹🇭
Thai
Learning

Watch CG Artist Reel 2024

Unreal Engine environments, VFX, motion design, VR experiences

08 Beyond Work
🏍

Motorcycle Expeditions

Long-distance motorcycle travel — planning routes through Southeast Asia, analyzing terrain, weather patterns, logistics. The same analytical mindset I bring to tech projects.

Cutting-Edge Tech Experiments

Constantly launching side projects at the frontier of what's possible — diving deep into new frameworks, researching novel architectures, breaking things to understand how they really work. If it requires serious analysis and synthesising lots of new information, I'm in.