Highly skilled Technical Artist and AI Engineer with years of experience creating immersive shows, VR projects, and multimedia content. I specialize in Unreal Engine, combining deep knowledge of CG/VFX pipelines with cutting-edge AI agent architectures to optimize workflows and achieve outstanding visual quality. My expertise spans concept development, previsualization, motion design, 3D asset and level creation, and integrating AI tools — from LLM-powered bots to real-time voice systems — into production pipelines. Fluent in English (Upper Intermediate).
Over the last 1.5 years I've been building production-grade AI systems that bridge creative workflows and intelligent automation. Starting from n8n automations, I moved toward custom agent architectures designed for CG and real-time rendering environments:
- Custom AI agents & orchestration — multi-step pipelines with memory, tool use, and decision routing for CG production tasks
- Real-time voice pipelines (STT→LLM→TTS) — sub-second latency systems for interactive digital humans, MetaHumans with live LLM responses, and avatar applications
- AI-driven digital asset pipelines — generative workflows for textures, references, and 3D prep using diffusion models and LLMs integrated into Unreal Engine via MetaHuman and MetaSound
- AI-powered project management bots — LLM-backed assistants for task decomposition, deadline tracking, and client communication
- Cloud deployment — containerized AI services on Render.com and AWS (EC2, S3, Docker); managing low-latency APIs and webhook orchestration
- Designed and deployed custom AI agent orchestrations for CG and real-time pipelines
- Built low-latency STT→LLM→TTS pipelines (sub-second voice interaction) for digital human and MetaHuman integrations
- Developed AI-powered project management bots with LLM-backed task decomposition and tracking
- Automated CG workflows using n8n: asset versioning, render farm triggers, notification routing
- Deployed AI services and webhooks on Render.com and AWS (EC2, Docker containers)
- Integrated LLM capabilities into Unreal Engine environments via MetaHuman and MetaSound
- Launched large-scale immersive shows with projection mapping and Christie Pandoras Box professional projection systems
- Developed concept art, previs, motion design; supervised projection shows (up to 30K resolution renders)
- Scriptwrote and produced animated VR films for children
- Built pipelines for 3D scanning and DeepMotion AI motion capture
- Created levels, lighting, and VFX in Unreal Engine 5
- Created multimedia content for interactive digital installations and AR applications (exhibitions, museums, art spaces)
- Managed teams of freelancers and external contractors
- On-site technical supervision during launch of multimedia setups
- CG supervision on major international projects: Rosatom conference, Nissan Arya launch, Oppo
- 3D graphics and motion design for advertising campaigns
- Built and implemented pipeline for ultra-high-resolution 360° video (8K–20K)
- R&D in VR applications (Unity / Unreal / Cinema 4D)
- Developed motion designs supporting the studio's visual style
- Led video production and post-production teams at regional television stations
- Developed and oversaw editorial standards, format design, and broadcast workflows
- Hiring, training, and managing video editors and production staff
- Developed graphic style and animation for documentaries and corporate films
- Co-founded studio, managed CG pipelines and teams
- TV advertising, 3D visualization, 2D/3D animation
Unreal Engine
AI Engineering
3D & Modeling
Programming
Infrastructure & DevOps
Compositing & VFX
Rendering
VR & Immersive
Applied Mathematics & OS Programming
Vyatka State Pedagogical University — 3.5 years
Watch CG Artist Reel 2024
Unreal Engine environments, VFX, motion design, VR experiences
Motorcycle Expeditions
Long-distance motorcycle travel — planning routes through Southeast Asia, analyzing terrain, weather patterns, logistics. The same analytical mindset I bring to tech projects.
Cutting-Edge Tech Experiments
Constantly launching side projects at the frontier of what's possible — diving deep into new frameworks, researching novel architectures, breaking things to understand how they really work. If it requires serious analysis and synthesising lots of new information, I'm in.